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Writer's pictureElijah Wakeling

Muskets and Monsters

A Classic Style King of the Hill survival FPS.

PC

Ongoing

Solo Creator


My intentions with this game is to take an older project I had made in an earlier class, and retool it into a much more mechanics and systems heavy game.


Throughout my junior year, I worked on a doomlike game which I had titled muskets and monsters, where the player must fight through an abandoned castle (rendered through unity's probuilder) fighting a small slew of enemy types in order to collect keys in order to escape. The game also came with a survival mode which opened the entire map for the player to explore, with a focus on racking up as many kills as possible.


For my Enemy AI seminar, I my goal is to turn this game into a much more in depth survival experience requiring twitch reflexes and proper spacing in order to survive. Simple enemies running up to the player and swiping at them simply wouldn't cut it anymore. Enemies would have to have a diverse set of tactics and inclinations in order to make survival engaging.


To that end, I not only implemented a few more types of enemies, including a shooter which takes potshots from a distance to the player, and a necromancer which summons more enemies and actively runs away from the player, but I also added "control points" which the enemies may choose to prioritize over attacking the player, which progresses towards summoning a demon that will kill the player if successful, no matter how much health they have.


The player would have to have a few more interesting things under their belt too, in the junior project, I had purposefully removed the ability for the player to aim up and down, and jump, as it had proved unnecessary towards the game loop, now, with more verticality in the arena, giving the player these abilities was a no-brainer.


(NOTE: PROJECT STILL ONGOING, I WILL ADD TO THIS AS PROGRESS IS MADE)

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